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vkd3d-shader/hlsl: Parse the Sample() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
4dfe66b1f1
commit
d76d777876
@@ -1449,6 +1449,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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case HLSL_RESOURCE_LOAD:
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write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords);
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break;
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case HLSL_RESOURCE_SAMPLE:
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hlsl_fixme(ctx, load->node.loc, "Resource sample instruction.");
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break;
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}
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}
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