vkd3d-shader/hlsl: Parse the Sample() method.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-11-05 19:35:52 +01:00
committed by Alexandre Julliard
parent 4dfe66b1f1
commit d76d777876
5 changed files with 84 additions and 12 deletions

View File

@@ -1803,7 +1803,51 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
return false;
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
object_load->src.var, object_load->src.offset.node, coords, loc)))
object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc)))
return false;
list_add_tail(instrs, &load->node.entry);
return true;
}
else if (!strcmp(name, "Sample"))
{
const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
const struct hlsl_type *sampler_type;
struct hlsl_ir_resource_load *load;
struct hlsl_ir_load *sampler_load;
struct hlsl_ir_node *coords;
if (params->args_count != 2 && params->args_count != 3)
{
hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count);
return false;
}
if (params->args_count == 3)
FIXME("Ignoring offset parameter.\n");
sampler_type = params->args[0]->data_type;
if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
{
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, sampler_type)))
hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
}
/* Only HLSL_IR_LOAD can return an object. */
sampler_load = hlsl_ir_load(params->args[0]);
if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
coords = params->args[1];
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format,
HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node,
sampler_load->src.var, sampler_load->src.offset.node, coords, loc)))
return false;
list_add_tail(instrs, &load->node.entry);
return true;