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vkd3d-shader/hlsl: Parse the Sample() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
4dfe66b1f1
commit
d76d777876
@@ -376,13 +376,14 @@ struct hlsl_ir_load
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enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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};
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struct hlsl_ir_resource_load
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{
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords;
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};
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@@ -703,8 +704,9 @@ struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var
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struct hlsl_type *type, struct vkd3d_shader_location loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc);
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
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struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
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