libs/vkd3d: Assign non-overlapping push constant ranges for root constants.

This commit is contained in:
Józef Kucia
2017-08-01 10:51:45 +02:00
parent aa5d48eec4
commit d75966ab9e
3 changed files with 71 additions and 10 deletions

View File

@@ -191,6 +191,28 @@ static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY vi
}
}
static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VKD3D_SHADER_VISIBILITY_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VKD3D_SHADER_VISIBILITY_VERTEX;
case D3D12_SHADER_VISIBILITY_HULL:
return VKD3D_SHADER_VISIBILITY_HULL;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VKD3D_SHADER_VISIBILITY_DOMAIN;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VKD3D_SHADER_VISIBILITY_GEOMETRY;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VKD3D_SHADER_VISIBILITY_PIXEL;
default:
FIXME("Unhandled visibility %#x.\n", visibility);
return VKD3D_SHADER_VISIBILITY_ALL;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type)
{
switch (type)
@@ -327,7 +349,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
struct VkDescriptorSetLayoutBinding *binding_desc = NULL, *cur_binding;
struct VkDescriptorSetLayoutCreateInfo set_desc;
struct VkPushConstantRange *push_constants = NULL;
uint32_t descriptor_idx;
uint32_t descriptor_idx, offset;
unsigned int i, j, k;
VkResult vr;
HRESULT hr;
@@ -416,6 +438,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
}
/* Map root constants to push constants. */
offset = 0;
for (i = 0, j = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
@@ -431,7 +454,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
}
push_constants[j].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
push_constants[j].offset = 0;
push_constants[j].offset = offset;
push_constants[j].size = p->u.Constants.Num32BitValues * sizeof(uint32_t);
root_signature->constants[j].root_parameter_index = i;
@@ -439,9 +462,11 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
root_signature->constants[j].offset = push_constants[j].offset;
root_signature->push_constants[j].register_index = p->u.Constants.ShaderRegister;
root_signature->push_constants[j].offset = 0;
root_signature->push_constants[j].count = p->u.Constants.Num32BitValues;
root_signature->push_constants[j].shader_visibility = vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
root_signature->push_constants[j].offset = push_constants[j].offset;
root_signature->push_constants[j].size = push_constants[j].size;
offset += push_constants[j].size;
++j;
}