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vkd3d-shader/glsl: Implement VKD3DSIH_RET.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,13 +20,15 @@
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struct vkd3d_glsl_generator
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struct vkd3d_glsl_generator
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{
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{
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struct vkd3d_shader_version version;
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struct vkd3d_string_buffer buffer;
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struct vkd3d_string_buffer buffer;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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bool failed;
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};
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};
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context)
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{
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{
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struct vkd3d_glsl_generator *generator;
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struct vkd3d_glsl_generator *generator;
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@ -35,6 +37,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
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return NULL;
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return NULL;
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memset(generator, 0, sizeof(*generator));
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memset(generator, 0, sizeof(*generator));
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generator->version = *version;
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generator->location.source_name = compile_info->source_name;
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generator->location.source_name = compile_info->source_name;
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->message_context = message_context;
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generator->message_context = message_context;
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@ -54,6 +57,21 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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return;
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return;
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}
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_shader_version *version = &generator->version;
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/*
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* TODO: Implement in_subroutine
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* TODO: shader_glsl_generate_shader_epilogue(generator);
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*/
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if (version->major >= 4)
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{
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vkd3d_string_buffer_printf(&generator->buffer, "return;\n");
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}
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}
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static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
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static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@ -62,6 +80,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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break;
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break;
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case VKD3DSIH_RET:
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shader_glsl_ret(generator, instruction);
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break;
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default:
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default:
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vkd3d_glsl_compiler_error(generator,
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vkd3d_glsl_compiler_error(generator,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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@ -1036,7 +1036,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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{
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{
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struct vkd3d_glsl_generator *glsl_generator;
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struct vkd3d_glsl_generator *glsl_generator;
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if (!(glsl_generator = vkd3d_glsl_generator_create(compile_info, message_context)))
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if (!(glsl_generator = vkd3d_glsl_generator_create(&parser.shader_version, compile_info, message_context)))
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{
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{
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ERR("Failed to create GLSL generator.\n");
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ERR("Failed to create GLSL generator.\n");
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_parser_destroy(&parser);
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@ -986,7 +986,8 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_glsl_generator;
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struct vkd3d_glsl_generator;
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context);
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struct vkd3d_shader_message_context *message_context);
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int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
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int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
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struct vkd3d_glsl_generator *generator,
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struct vkd3d_glsl_generator *generator,
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