vkd3d-shader/hlsl: Parse the SampleLevel method.

This commit is contained in:
Zebediah Figura
2021-08-16 20:28:47 -05:00
committed by Alexandre Julliard
parent 3d9baef321
commit d6f45b730f
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
5 changed files with 86 additions and 3 deletions

View File

@@ -2147,6 +2147,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
&load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
break;
case HLSL_RESOURCE_SAMPLE_LOD:
hlsl_fixme(ctx, &load->node.loc, "SM4 sample-LOD expression.");
break;
}
}