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vkd3d-shader/hlsl: Parse the SampleLevel method.
This commit is contained in:
committed by
Alexandre Julliard
parent
3d9baef321
commit
d6f45b730f
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
@@ -2147,6 +2147,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
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break;
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case HLSL_RESOURCE_SAMPLE_LOD:
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hlsl_fixme(ctx, &load->node.loc, "SM4 sample-LOD expression.");
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break;
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}
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}
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