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vkd3d-shader/hlsl: Parse the SampleLevel method.
This commit is contained in:
committed by
Alexandre Julliard
parent
3d9baef321
commit
d6f45b730f
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
@@ -1451,6 +1451,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
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load->coords.node->last_read = instr->index;
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if (load->texel_offset.node)
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load->texel_offset.node->last_read = instr->index;
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if (load->lod.node)
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load->lod.node->last_read = instr->index;
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break;
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}
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case HLSL_IR_SWIZZLE:
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