vkd3d-shader/hlsl: Parse the SampleLevel method.

This commit is contained in:
Zebediah Figura
2021-08-16 20:28:47 -05:00
committed by Alexandre Julliard
parent 3d9baef321
commit d6f45b730f
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
5 changed files with 86 additions and 3 deletions

View File

@@ -1451,6 +1451,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
load->coords.node->last_read = instr->index;
if (load->texel_offset.node)
load->texel_offset.node->last_read = instr->index;
if (load->lod.node)
load->lod.node->last_read = instr->index;
break;
}
case HLSL_IR_SWIZZLE: