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vkd3d-shader/hlsl: Parse the SampleLevel method.
This commit is contained in:
committed by
Alexandre Julliard
parent
3d9baef321
commit
d6f45b730f
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
@ -1058,6 +1058,18 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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return load;
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}
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struct hlsl_ir_resource_load *hlsl_new_sample_lod(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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struct hlsl_deref *resource, struct hlsl_deref *sampler, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *texel_offset, struct hlsl_ir_node *lod, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_resource_load *load;
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if ((load = hlsl_new_resource_load(ctx, data_type, HLSL_RESOURCE_SAMPLE_LOD,
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resource, sampler, coords, texel_offset, loc)))
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hlsl_src_from_node(&load->lod, lod);
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return load;
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}
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
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{
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@ -1696,6 +1708,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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{
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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@ -1714,6 +1727,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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vkd3d_string_buffer_printf(buffer, ", offset = ");
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dump_src(buffer, &load->texel_offset);
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}
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if (load->lod.node)
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{
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vkd3d_string_buffer_printf(buffer, ", lod = ");
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dump_src(buffer, &load->lod);
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}
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vkd3d_string_buffer_printf(buffer, ")");
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}
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@ -1901,9 +1919,10 @@ static void free_ir_loop(struct hlsl_ir_loop *loop)
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static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
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{
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hlsl_src_remove(&load->coords);
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hlsl_cleanup_deref(&load->sampler);
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hlsl_cleanup_deref(&load->resource);
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hlsl_src_remove(&load->coords);
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hlsl_src_remove(&load->lod);
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hlsl_src_remove(&load->texel_offset);
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vkd3d_free(load);
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}
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