vkd3d-shader/hlsl: Parse the SampleLevel method.

This commit is contained in:
Zebediah Figura
2021-08-16 20:28:47 -05:00
committed by Alexandre Julliard
parent 3d9baef321
commit d6f45b730f
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/9
5 changed files with 86 additions and 3 deletions

View File

@ -1058,6 +1058,18 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
return load;
}
struct hlsl_ir_resource_load *hlsl_new_sample_lod(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
struct hlsl_deref *resource, struct hlsl_deref *sampler, struct hlsl_ir_node *coords,
struct hlsl_ir_node *texel_offset, struct hlsl_ir_node *lod, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_load *load;
if ((load = hlsl_new_resource_load(ctx, data_type, HLSL_RESOURCE_SAMPLE_LOD,
resource, sampler, coords, texel_offset, loc)))
hlsl_src_from_node(&load->lod, lod);
return load;
}
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc)
{
@ -1696,6 +1708,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
{
[HLSL_RESOURCE_LOAD] = "load_resource",
[HLSL_RESOURCE_SAMPLE] = "sample",
[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
[HLSL_RESOURCE_GATHER_RED] = "gather_red",
[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
@ -1714,6 +1727,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
vkd3d_string_buffer_printf(buffer, ", offset = ");
dump_src(buffer, &load->texel_offset);
}
if (load->lod.node)
{
vkd3d_string_buffer_printf(buffer, ", lod = ");
dump_src(buffer, &load->lod);
}
vkd3d_string_buffer_printf(buffer, ")");
}
@ -1901,9 +1919,10 @@ static void free_ir_loop(struct hlsl_ir_loop *loop)
static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
{
hlsl_src_remove(&load->coords);
hlsl_cleanup_deref(&load->sampler);
hlsl_cleanup_deref(&load->resource);
hlsl_src_remove(&load->coords);
hlsl_src_remove(&load->lod);
hlsl_src_remove(&load->texel_offset);
vkd3d_free(load);
}