vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.

This commit is contained in:
Henri Verbeet
2024-05-03 01:11:06 +02:00
parent 55de9ea405
commit d68e60a78a
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 13 additions and 10 deletions

View File

@@ -26,7 +26,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float 2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
@@ -56,10 +56,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
uniform 4 float 2
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -99,5 +99,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)