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vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -26,7 +26,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float 2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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@@ -56,10 +56,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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uniform 4 float 2
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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@@ -99,5 +99,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float 1
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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