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vkd3d-shader/hlsl: Handle error expressions in function calls.
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Notes:
Henri Verbeet
2024-10-03 19:34:42 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1110
@ -5141,6 +5141,15 @@ static struct hlsl_block *add_call(struct hlsl_ctx *ctx, const char *name,
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struct intrinsic_function *intrinsic;
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struct intrinsic_function *intrinsic;
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struct hlsl_ir_function_decl *decl;
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struct hlsl_ir_function_decl *decl;
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for (unsigned int i = 0; i < args->args_count; ++i)
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{
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if (args->args[i]->data_type->class == HLSL_CLASS_ERROR)
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{
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args->instrs->value = ctx->error_instr;
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return args->instrs;
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}
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}
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if ((decl = find_function_call(ctx, name, args, false, loc)))
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if ((decl = find_function_call(ctx, name, args, false, loc)))
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{
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{
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if (!add_user_call(ctx, decl, args, false, loc))
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if (!add_user_call(ctx, decl, args, false, loc))
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