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vkd3d-shader/fx: Use variable pointer in write_group().
The helper will need to access group annotations later, and these are available for variables. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-02-19 22:59:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/636
@ -227,10 +227,10 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *
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set_status(fx, fx->structured.status);
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}
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static void write_group(struct hlsl_scope *scope, const char *name, struct fx_write_context *fx)
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static void write_group(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset = write_string(name, fx);
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uint32_t name_offset = write_string(var ? var->name : NULL, fx);
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uint32_t count_offset, count;
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put_u32(buffer, name_offset);
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@ -238,14 +238,15 @@ static void write_group(struct hlsl_scope *scope, const char *name, struct fx_wr
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put_u32(buffer, 0); /* Annotation count */
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count = fx->technique_count;
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write_techniques(scope, fx);
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write_techniques(var ? var->scope : fx->ctx->globals, fx);
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set_u32(buffer, count_offset, fx->technique_count - count);
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++fx->group_count;
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}
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static void write_groups(struct hlsl_scope *scope, struct fx_write_context *fx)
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static void write_groups(struct fx_write_context *fx)
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{
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struct hlsl_scope *scope = fx->ctx->globals;
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bool needs_default_group = false;
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struct hlsl_ir_var *var;
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@ -259,13 +260,13 @@ static void write_groups(struct hlsl_scope *scope, struct fx_write_context *fx)
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}
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if (needs_default_group)
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write_group(scope, NULL, fx);
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write_group(NULL, fx);
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type == HLSL_TYPE_EFFECT_GROUP)
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write_group(var->scope, var->name, fx);
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write_group(var, fx);
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}
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}
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@ -444,7 +445,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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/* TODO: objects */
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/* TODO: interface variables */
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write_groups(ctx->globals, &fx);
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write_groups(&fx);
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put_u32(&buffer, 0xfeff2001); /* Version. */
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put_u32(&buffer, 0); /* Buffer count. */
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