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vkd3d-shader/hlsl: Add a hlsl_block_add_int_constant() helper.
This commit is contained in:
committed by
Henri Verbeet
parent
992d20def3
commit
d5a2ff5c12
Notes:
Henri Verbeet
2025-02-20 16:07:11 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1370
@@ -1590,7 +1590,8 @@ struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f,
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return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), &value, loc);
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}
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struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc)
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static struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_constant_value value;
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@@ -1598,6 +1599,12 @@ struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, cons
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return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &value, loc);
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}
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struct hlsl_ir_node *hlsl_block_add_int_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
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int32_t n, const struct vkd3d_shader_location *loc)
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{
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return append_new_instr(ctx, block, hlsl_new_int_constant(ctx, n, loc));
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}
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struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location *loc)
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{
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