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vkd3d-shader/tpf: Validate input/output registers.
This commit is contained in:
parent
2166088b0b
commit
d565fbdcd6
Notes:
Alexandre Julliard
2023-05-09 22:25:51 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
@ -565,6 +565,9 @@ struct vkd3d_shader_sm4_parser
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unsigned int output_map[MAX_REG_OUTPUT];
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unsigned int output_map[MAX_REG_OUTPUT];
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enum vkd3d_shader_opcode phase;
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enum vkd3d_shader_opcode phase;
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unsigned int input_register_masks[MAX_REG_OUTPUT];
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unsigned int output_register_masks[MAX_REG_OUTPUT];
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unsigned int patch_constant_register_masks[MAX_REG_OUTPUT];
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struct vkd3d_shader_parser p;
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struct vkd3d_shader_parser p;
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};
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};
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@ -1427,7 +1430,7 @@ static void map_register(const struct vkd3d_shader_sm4_parser *sm4, struct vkd3d
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if (reg_idx >= ARRAY_SIZE(sm4->output_map))
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if (reg_idx >= ARRAY_SIZE(sm4->output_map))
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{
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{
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ERR("Invalid output index %u.\n", reg_idx);
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/* Validated later */
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break;
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break;
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}
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}
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@ -1772,10 +1775,20 @@ static bool register_is_control_point_input(const struct vkd3d_shader_register *
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|| priv->p.shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
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|| priv->p.shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY));
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}
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}
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static unsigned int mask_from_swizzle(unsigned int swizzle)
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{
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return (1u << vkd3d_swizzle_get_component(swizzle, 0))
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| (1u << vkd3d_swizzle_get_component(swizzle, 1))
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| (1u << vkd3d_swizzle_get_component(swizzle, 2))
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| (1u << vkd3d_swizzle_get_component(swizzle, 3));
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}
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static bool shader_sm4_validate_input_output_register(struct vkd3d_shader_sm4_parser *priv,
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static bool shader_sm4_validate_input_output_register(struct vkd3d_shader_sm4_parser *priv,
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const struct vkd3d_shader_register *reg)
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const struct vkd3d_shader_register *reg, unsigned int mask)
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{
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{
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unsigned int idx_count = 1 + register_is_control_point_input(reg, priv);
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unsigned int idx_count = 1 + register_is_control_point_input(reg, priv);
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const unsigned int *masks;
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unsigned int register_idx;
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if (reg->idx_count != idx_count)
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if (reg->idx_count != idx_count)
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{
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{
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@ -1785,6 +1798,41 @@ static bool shader_sm4_validate_input_output_register(struct vkd3d_shader_sm4_pa
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return false;
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return false;
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}
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}
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switch (reg->type)
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{
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case VKD3DSPR_INPUT:
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case VKD3DSPR_INCONTROLPOINT:
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masks = priv->input_register_masks;
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break;
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case VKD3DSPR_OUTPUT:
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masks = (priv->phase == VKD3DSIH_HS_FORK_PHASE || priv->phase == VKD3DSIH_HS_JOIN_PHASE)
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? priv->patch_constant_register_masks
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: priv->output_register_masks;
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break;
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case VKD3DSPR_COLOROUT:
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case VKD3DSPR_OUTCONTROLPOINT:
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masks = priv->output_register_masks;
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break;
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case VKD3DSPR_PATCHCONST:
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masks = priv->patch_constant_register_masks;
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break;
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default:
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vkd3d_unreachable();
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}
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register_idx = reg->idx[reg->idx_count - 1].offset;
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/* The signature element registers have already been checked against MAX_REG_OUTPUT. */
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if (register_idx >= MAX_REG_OUTPUT || (masks[register_idx] & mask) != mask)
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{
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WARN("Failed to find signature element for register type %#x, index %u and mask %#x.\n",
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reg->type, register_idx, mask);
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vkd3d_shader_parser_error(&priv->p, VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER,
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"Could not find signature element matching register type %#x, index %u and mask %#x.",
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reg->type, register_idx, mask);
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return false;
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}
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return true;
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return true;
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}
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}
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@ -1839,7 +1887,8 @@ static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, cons
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}
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}
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}
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}
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if (register_is_input_output(&src_param->reg) && !shader_sm4_validate_input_output_register(priv, &src_param->reg))
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if (register_is_input_output(&src_param->reg) && !shader_sm4_validate_input_output_register(priv,
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&src_param->reg, mask_from_swizzle(src_param->swizzle)))
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return false;
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return false;
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return true;
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return true;
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@ -1879,7 +1928,8 @@ static bool shader_sm4_read_dst_param(struct vkd3d_shader_sm4_parser *priv, cons
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dst_param->modifiers = 0;
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dst_param->modifiers = 0;
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dst_param->shift = 0;
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dst_param->shift = 0;
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if (register_is_input_output(&dst_param->reg) && !shader_sm4_validate_input_output_register(priv, &dst_param->reg))
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if (register_is_input_output(&dst_param->reg) && !shader_sm4_validate_input_output_register(priv,
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&dst_param->reg, dst_param->write_mask))
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return false;
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return false;
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return true;
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return true;
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@ -2201,7 +2251,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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}
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}
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static bool shader_sm4_parser_validate_signature(struct vkd3d_shader_sm4_parser *sm4,
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static bool shader_sm4_parser_validate_signature(struct vkd3d_shader_sm4_parser *sm4,
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const struct shader_signature *signature, const char *name)
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const struct shader_signature *signature, unsigned int *masks, const char *name)
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{
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{
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unsigned int i, register_idx, register_count, mask;
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unsigned int i, register_idx, register_count, mask;
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@ -2225,6 +2275,9 @@ static bool shader_sm4_parser_validate_signature(struct vkd3d_shader_sm4_parser
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vkd3d_shader_parser_warning(&sm4->p, VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS,
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vkd3d_shader_parser_warning(&sm4->p, VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS,
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"%s signature element %u mask %#x is not contiguous.", name, i, mask);
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"%s signature element %u mask %#x is not contiguous.", name, i, mask);
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}
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}
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if (register_idx != ~0u)
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masks[register_idx] |= mask;
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}
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}
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return true;
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return true;
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@ -2263,9 +2316,12 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_INVALID_ARGUMENT;
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature, "Input")
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if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature,
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature, "Output")
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sm4->input_register_masks, "Input")
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature, "Patch constant"))
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature,
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sm4->output_register_masks, "Output")
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|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature,
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sm4->patch_constant_register_masks, "Patch constant"))
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{
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{
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shader_sm4_destroy(&sm4->p);
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shader_sm4_destroy(&sm4->p);
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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@ -76,6 +76,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
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VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
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VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003,
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VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004,
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VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004,
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VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER = 1005,
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VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
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VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300,
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