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vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
This commit is contained in:
committed by
Alexandre Julliard
parent
49d14613a5
commit
d4223a03c8
Notes:
Alexandre Julliard
2024-02-21 23:33:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/659
@@ -200,6 +200,8 @@ struct hlsl_type
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{
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/* Format of the data contained within the type. */
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struct hlsl_type *format;
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/* The type is a rasteriser-ordered view. */
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bool rasteriser_ordered;
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} resource;
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/* Additional field to distinguish object types. Currently used only for technique types. */
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unsigned int version;
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@@ -370,11 +372,10 @@ struct hlsl_attribute
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#define HLSL_STORAGE_CENTROID 0x00004000
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#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
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#define HLSL_STORAGE_LINEAR 0x00010000
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#define HLSL_MODIFIER_RASTERIZER_ORDERED 0x00020000
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#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
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HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
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HLSL_MODIFIER_COLUMN_MAJOR | HLSL_MODIFIER_RASTERIZER_ORDERED)
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HLSL_MODIFIER_COLUMN_MAJOR)
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#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
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HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)
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@@ -1282,8 +1283,8 @@ struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const cha
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struct hlsl_type *type, const struct vkd3d_shader_location *loc, bool dummy_scope);
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format,
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unsigned int sample_count);
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struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
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enum hlsl_sampler_dim dim, struct hlsl_type *format, uint32_t modifiers);
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struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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struct hlsl_type *format, bool rasteriser_ordered);
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struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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