tests/hlsl: Add more TGSM tests.

This commit is contained in:
Shaun Ren
2025-11-15 00:54:02 -05:00
committed by Henri Verbeet
parent 654a29b788
commit d2d50efaea
Notes: Henri Verbeet 2025-12-08 17:48:57 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1836

View File

@@ -48,6 +48,31 @@ void main(uint local_idx : SV_GroupIndex)
[require] [require]
shader model >= 4.0 shader model >= 4.0
% The type of a groupshared variable must not contain objects.
[compute shader fail(sm<6) todo]
struct data
{
Texture2D tex;
uint u;
};
groupshared data m[4];
[numthreads(4, 1, 1)]
void main(uint local_idx : SV_GroupIndex)
{
}
% Even though the 'groupshared' attribute is ignored in non-compute shaders,
% native still checks whether the type of the variable contains objects or not.
[pixel shader fail(sm<6) todo]
groupshared Texture2D m[4];
float4 main() : SV_Target
{
return 0;
}
[uav 0] [uav 0]
format r32-typeless format r32-typeless
size (raw_buffer, 4) size (raw_buffer, 4)
@@ -73,6 +98,28 @@ probe uav 0 (1) u32(0xcafef00d)
probe uav 0 (2) u32(0xcafef00d) probe uav 0 (2) u32(0xcafef00d)
probe uav 0 (3) u32(0xcafef00d) probe uav 0 (3) u32(0xcafef00d)
[compute shader todo]
RWByteAddressBuffer u : register(u0);
groupshared uint m[4][2];
[numthreads(4, 1, 1)]
void main(uint local_idx : SV_GroupIndex)
{
m[local_idx][0] = 0xcafef00d;
m[local_idx][1] = 0xdeadbeef;
GroupMemoryBarrierWithGroupSync();
uint m_copy[4][2] = m;
u.Store(4 * local_idx, m_copy[local_idx][0]);
}
[test]
todo(sm<6 | msl) dispatch 1 1 1
probe uav 0 (0) u32(0xcafef00d)
probe uav 0 (1) u32(0xcafef00d)
probe uav 0 (2) u32(0xcafef00d)
probe uav 0 (3) u32(0xcafef00d)
[require] [require]
shader model >= 5.0 shader model >= 5.0
@@ -209,6 +256,69 @@ probe uav 2 (5) i32(6)
probe uav 2 (6) i32(3) probe uav 2 (6) i32(3)
probe uav 2 (7) i32(4) probe uav 2 (7) i32(4)
[uav 1]
format r32-float
size (buffer, 8)
1 1 1 1 0 0 0 0
[uav 2]
format r32-sint
size (buffer, 8)
1 1 1 1 0 0 0 0
[compute shader todo]
uniform uint idx;
#define GROUP_SIZE 4
struct data
{
float f;
uint u;
};
RWBuffer<float> u : register(u1);
RWBuffer<uint> u2 : register(u2);
groupshared data m[GROUP_SIZE][2];
[numthreads(GROUP_SIZE, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
uint thread_id : SV_DispatchThreadID)
{
uint val = local_idx * 10 + group_id;
m[local_idx][group_id].f = val;
m[local_idx][group_id].u = val;
GroupMemoryBarrierWithGroupSync();
InterlockedAdd(m[0][group_id].u, 2 * group_id);
InterlockedAdd(m[idx][group_id].u, group_id);
GroupMemoryBarrierWithGroupSync();
data m_copy[GROUP_SIZE][2] = m;
u[thread_id] = m_copy[local_idx][group_id].f;
u2[thread_id] = m_copy[local_idx][group_id].u;
}
[test]
uniform 0 uint 1
todo(sm<6 | msl) dispatch 2 1 1
probe uav 1 (0) f32(0.0)
probe uav 1 (1) f32(10.0)
probe uav 1 (2) f32(20.0)
probe uav 1 (3) f32(30.0)
probe uav 1 (4) f32(1.0)
probe uav 1 (5) f32(11.0)
probe uav 1 (6) f32(21.0)
probe uav 1 (7) f32(31.0)
probe uav 2 (0) i32(0)
probe uav 2 (1) i32(10)
probe uav 2 (2) i32(20)
probe uav 2 (3) i32(30)
probe uav 2 (4) i32(9)
probe uav 2 (5) i32(15)
probe uav 2 (6) i32(21)
probe uav 2 (7) i32(31)
[uav 1] [uav 1]
format r32-typeless format r32-typeless
@@ -280,6 +390,38 @@ size (raw_buffer, 8)
0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f
0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f 0xf000f
[compute shader todo]
RWByteAddressBuffer u : register(u0);
groupshared uint4x2 m;
[numthreads(4, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
m[local_idx][group_id] = group_id + 8 * (local_idx + 1);
GroupMemoryBarrierWithGroupSync();
m[local_idx] += m[local_idx ^ 1];
GroupMemoryBarrierWithGroupSync();
u.Store(16 * group_id + 4 * local_idx, m[local_idx][group_id]);
}
[test]
todo(sm<6 | msl) dispatch 2 1 1
probe uav 0 (0) u32(0x18)
probe uav 0 (1) u32(0x18)
probe uav 0 (2) u32(0x38)
probe uav 0 (3) u32(0x38)
probe uav 0 (4) u32(0x1a)
probe uav 0 (5) u32(0x1a)
probe uav 0 (6) u32(0x3a)
probe uav 0 (7) u32(0x3a)
[uav 0]
format r32-typeless
size (raw_buffer, 8)
0xf000f 0xf000f 0xf000f 0xf000f
0xf000f 0xf000f 0xf000f 0xf000f
[compute shader] [compute shader]
RWByteAddressBuffer u : register(u0); RWByteAddressBuffer u : register(u0);
groupshared min16uint m; groupshared min16uint m;