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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_load_invocation_id().
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Notes:
Henri Verbeet
2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717
@@ -5530,7 +5530,8 @@ static uint32_t spirv_compiler_emit_load_invocation_id(struct spirv_compiler *co
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uint32_t type_id, id;
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id = spirv_compiler_get_invocation_id(compiler);
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type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_INT, 1);
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type_id = spirv_get_type_id(builder, VSIR_DATA_I32, 1);
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return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
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}
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