vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_load_invocation_id().

This commit is contained in:
Henri Verbeet
2025-09-04 14:58:58 +02:00
parent 361404a1d1
commit d26f75f12c
Notes: Henri Verbeet 2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717

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@@ -5530,7 +5530,8 @@ static uint32_t spirv_compiler_emit_load_invocation_id(struct spirv_compiler *co
uint32_t type_id, id; uint32_t type_id, id;
id = spirv_compiler_get_invocation_id(compiler); id = spirv_compiler_get_invocation_id(compiler);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_INT, 1); type_id = spirv_get_type_id(builder, VSIR_DATA_I32, 1);
return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone); return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone);
} }