vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.

This commit is contained in:
Conor McCarthy
2024-04-30 23:59:27 +10:00
committed by Alexandre Julliard
parent 677c23f1fe
commit d17956ced8
Notes: Alexandre Julliard 2024-05-13 22:57:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/860
2 changed files with 2 additions and 3 deletions

View File

@@ -3490,9 +3490,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
data->HighestShaderModel = D3D_SHADER_MODEL_6_0;
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_6_0);
#else
data->HighestShaderModel = D3D_SHADER_MODEL_5_1;
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_5_1);
#endif
TRACE("Shader model %#x.\n", data->HighestShaderModel);