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vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv().
This commit is contained in:
committed by
Alexandre Julliard
parent
2a5ae0a8c6
commit
d14f42be9d
Notes:
Alexandre Julliard
2023-01-24 22:28:11 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
@@ -1176,7 +1176,6 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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struct vkd3d_shader_compile_info scan_info;
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struct spirv_compiler *spirv_compiler;
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struct vkd3d_shader_parser *parser;
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unsigned int i;
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int ret;
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scan_info = *compile_info;
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@@ -1234,13 +1233,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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return VKD3D_ERROR;
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}
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for (i = 0; i < parser->instructions.count && ret >= 0; ++i)
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{
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ret = spirv_compiler_handle_instruction(spirv_compiler, &parser->instructions.elements[i]);
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}
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if (ret >= 0)
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ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, out);
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ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, parser, out);
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spirv_compiler_destroy(spirv_compiler);
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vkd3d_shader_parser_destroy(parser);
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