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vkd3d-shader/hlsl: Parse the clamp() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -56,6 +56,7 @@ vkd3d_shader_runners = \
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vkd3d_shader_tests = \
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vkd3d_shader_tests = \
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tests/conditional.shader_test \
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tests/conditional.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-clamp.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-function-overload.shader_test \
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@ -266,6 +267,7 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
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XFAIL_TESTS = \
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XFAIL_TESTS = \
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tests/conditional.shader_test \
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tests/conditional.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-clamp.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-comma.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-function-overload.shader_test \
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@ -1555,6 +1555,20 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
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return args.decl;
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return args.decl;
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}
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}
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static bool intrinsic_clamp(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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struct hlsl_ir_node *args[3] = {params->args[0], params->args[1]};
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struct hlsl_ir_expr *max;
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if (!(max = add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc)))
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return false;
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args[0] = &max->node;
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args[1] = params->args[2];
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return !!add_expr(ctx, params->instrs, HLSL_OP2_MIN, args, &loc);
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}
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static bool intrinsic_max(struct hlsl_ctx *ctx,
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static bool intrinsic_max(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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const struct parse_initializer *params, struct vkd3d_shader_location loc)
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{
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{
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@ -1572,6 +1586,7 @@ static const struct intrinsic_function
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}
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}
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intrinsic_functions[] =
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intrinsic_functions[] =
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{
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{
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{"clamp", 3, true, intrinsic_clamp},
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{"max", 2, true, intrinsic_max},
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{"max", 2, true, intrinsic_max},
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};
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};
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10
tests/hlsl-clamp.shader_test
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10
tests/hlsl-clamp.shader_test
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@ -0,0 +1,10 @@
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[pixel shader]
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float4 main(uniform float u, uniform float v, uniform float w) : sv_target
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{
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return float4(clamp(u, v, w), clamp(0.9, v, w), clamp(u, -0.5, w), clamp(0.6, -0.4, 0.3));
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}
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[test]
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uniform 0 float4 -0.3 -0.1 0.7 0.0
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draw quad
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probe all rgba (-0.1, 0.7, -0.3, 0.3)
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