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vkd3d-shader/hlsl: Parse the clamp() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
99674ab60f
commit
d035f3c2ff
10
tests/hlsl-clamp.shader_test
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10
tests/hlsl-clamp.shader_test
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@@ -0,0 +1,10 @@
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[pixel shader]
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float4 main(uniform float u, uniform float v, uniform float w) : sv_target
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{
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return float4(clamp(u, v, w), clamp(0.9, v, w), clamp(u, -0.5, w), clamp(0.6, -0.4, 0.3));
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}
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[test]
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uniform 0 float4 -0.3 -0.1 0.7 0.0
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draw quad
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probe all rgba (-0.1, 0.7, -0.3, 0.3)
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