vkd3d-shader/hlsl: Parse the clamp() intrinsic.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-01 17:20:55 -05:00
committed by Alexandre Julliard
parent 99674ab60f
commit d035f3c2ff
3 changed files with 27 additions and 0 deletions

View File

@@ -0,0 +1,10 @@
[pixel shader]
float4 main(uniform float u, uniform float v, uniform float w) : sv_target
{
return float4(clamp(u, v, w), clamp(0.9, v, w), clamp(u, -0.5, w), clamp(0.6, -0.4, 0.3));
}
[test]
uniform 0 float4 -0.3 -0.1 0.7 0.0
draw quad
probe all rgba (-0.1, 0.7, -0.3, 0.3)