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vkd3d-shader/hlsl: Map SM1 src swizzles outside write_sm1_instruction().
Not every instruction expects src swizzles to be mapped according to the dst writemasks, so this logic must be outside this function.
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Notes:
Alexandre Julliard
2023-02-08 22:21:03 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/81
@ -435,11 +435,9 @@ static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const s
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}
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static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
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const struct sm1_src_register *reg, unsigned int dst_writemask)
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const struct sm1_src_register *reg)
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{
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unsigned int swizzle = hlsl_map_swizzle(reg->swizzle, dst_writemask);
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put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (swizzle << 16) | reg->reg);
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put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
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}
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static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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@ -456,14 +454,19 @@ static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_bu
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write_sm1_dst_register(buffer, &instr->dst);
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for (i = 0; i < instr->src_count; ++i)
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write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask);
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write_sm1_src_register(buffer, &instr->srcs[i]);
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};
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static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
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{
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src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
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}
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static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3)
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{
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const struct sm1_instruction instr =
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struct sm1_instruction instr =
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{
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.opcode = opcode,
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@ -483,6 +486,10 @@ static void write_sm1_ternary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buf
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.srcs[2].reg = src3->id,
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.src_count = 3,
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[2], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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}
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@ -490,7 +497,7 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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const struct sm1_instruction instr =
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struct sm1_instruction instr =
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{
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.opcode = opcode,
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@ -507,6 +514,9 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff
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.srcs[1].reg = src2->id,
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.src_count = 2,
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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}
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@ -514,7 +524,7 @@ static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
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{
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const struct sm1_instruction instr =
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struct sm1_instruction instr =
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{
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.opcode = opcode,
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@ -530,6 +540,8 @@ static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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.srcs[0].mod = src_mod,
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.src_count = 1,
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};
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sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &instr);
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}
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@ -634,6 +646,7 @@ static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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assert(instr->reg.allocated);
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assert(constant->reg.allocated);
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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}
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@ -777,6 +790,7 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
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sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
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}
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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}
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@ -822,6 +836,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
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else
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assert(reg.allocated);
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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}
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@ -848,6 +863,7 @@ static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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assert(instr->reg.allocated);
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assert(val->reg.allocated);
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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}
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