vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-05-16 12:55:31 +02:00
committed by Alexandre Julliard
parent 3de824bfd8
commit cff22ecde8
Notes: Alexandre Julliard 2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
5 changed files with 46 additions and 5 deletions

View File

@@ -2039,6 +2039,8 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
case HLSL_TYPE_UAV:
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
vkd3d_string_buffer_printf(string, "RWBuffer");
else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
else
vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))