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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
3de824bfd8
commit
cff22ecde8
Notes:
Alexandre Julliard
2023-05-22 23:19:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
@@ -2039,6 +2039,8 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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case HLSL_TYPE_UAV:
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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vkd3d_string_buffer_printf(string, "RWBuffer");
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else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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