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vkd3d-shader: Remove a token for 'precise' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
f2b2040ff6
commit
cf7c05f431
Notes:
Alexandre Julliard
2024-03-12 22:58:37 +01:00
Approved-by: Matteo Bruni (@Mystral) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/701
@ -155,6 +155,7 @@ vkd3d_shader_tests = \
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tests/hlsl/object-parameters.shader_test \
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tests/hlsl/object-parameters.shader_test \
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tests/hlsl/object-references.shader_test \
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tests/hlsl/object-references.shader_test \
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tests/hlsl/pow.shader_test \
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tests/hlsl/pow.shader_test \
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tests/hlsl/precise-modifier.shader_test \
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tests/hlsl/rasteriser-ordered-views.shader_test \
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tests/hlsl/rasteriser-ordered-views.shader_test \
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tests/hlsl/reflect.shader_test \
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tests/hlsl/reflect.shader_test \
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tests/hlsl/register-reservations-numeric.shader_test \
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tests/hlsl/register-reservations-numeric.shader_test \
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@ -109,7 +109,6 @@ packoffset {return KW_PACKOFFSET; }
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pass {return KW_PASS; }
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pass {return KW_PASS; }
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PixelShader {return KW_PIXELSHADER; }
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PixelShader {return KW_PIXELSHADER; }
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pixelshader {return KW_PIXELSHADER; }
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pixelshader {return KW_PIXELSHADER; }
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precise {return KW_PRECISE; }
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RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
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RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
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RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
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RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
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RasterizerOrderedTexture1D {return KW_RASTERIZERORDEREDTEXTURE1D; }
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RasterizerOrderedTexture1D {return KW_RASTERIZERORDEREDTEXTURE1D; }
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@ -5363,7 +5363,6 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_PACKOFFSET
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%token KW_PACKOFFSET
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%token KW_PASS
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%token KW_PASS
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%token KW_PIXELSHADER
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%token KW_PIXELSHADER
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%token KW_PRECISE
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%token KW_RASTERIZERORDEREDBUFFER
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%token KW_RASTERIZERORDEREDBUFFER
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%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
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%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
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%token KW_RASTERIZERORDEREDTEXTURE1D
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%token KW_RASTERIZERORDEREDTEXTURE1D
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@ -6823,10 +6822,6 @@ var_modifiers:
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{
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{
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOPERSPECTIVE, &@1);
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_NOPERSPECTIVE, &@1);
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}
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}
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| KW_PRECISE var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
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}
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| KW_SHARED var_modifiers
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| KW_SHARED var_modifiers
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{
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{
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, &@1);
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$$ = add_modifiers(ctx, $2, HLSL_STORAGE_SHARED, &@1);
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@ -6875,7 +6870,14 @@ var_modifiers:
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{
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_INLINE, &@1);
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_INLINE, &@1);
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}
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}
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| var_identifier var_modifiers
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{
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if (!strcmp($1, "precise"))
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1);
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else
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hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER,
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"Unknown modifier %s.", debugstr_a($1));
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}
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complex_initializer:
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complex_initializer:
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initializer_expr
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initializer_expr
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@ -149,6 +149,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
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VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
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VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
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VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
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VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029,
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VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029,
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VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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41
tests/hlsl/precise-modifier.shader_test
Normal file
41
tests/hlsl/precise-modifier.shader_test
Normal file
@ -0,0 +1,41 @@
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[pixel shader]
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// 'precise' is not a keyword
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float4 precise;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader fail(sm>=6)]
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precise float4 var;
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typedef float4 precise;
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precise main() : sv_target
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{
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return var;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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float4 precise;
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precise float4 var;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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