vkd3d-shader: Remove a token for 'precise' modifier.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-25 02:42:54 +01:00
committed by Alexandre Julliard
parent f2b2040ff6
commit cf7c05f431
Notes: Alexandre Julliard 2024-03-12 22:58:37 +01:00
Approved-by: Matteo Bruni (@Mystral)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/701
5 changed files with 51 additions and 7 deletions

View File

@@ -0,0 +1,41 @@
[pixel shader]
// 'precise' is not a keyword
float4 precise;
float4 main() : sv_target
{
return precise;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader fail(sm>=6)]
precise float4 var;
typedef float4 precise;
precise main() : sv_target
{
return var;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
float4 precise;
precise float4 var;
float4 main() : sv_target
{
return precise;
}
[test]
uniform 0 float4 0.1 0.2 0.3 0.4
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)