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tests/shader-runner: Add shader model 6 texture UAV tests.
The UAV default register allocation rules changed with SM 5.1.
This commit is contained in:
committed by
Alexandre Julliard
parent
805a4bc1e8
commit
cf4ed988d0
Notes:
Alexandre Julliard
2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
@@ -1,7 +1,8 @@
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[require]
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shader model >= 5.0
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shader model < 6.0
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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RWTexture2D<float4> u;
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float4 main() : sv_target
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@@ -49,7 +50,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 1 (0, 0) r (0.5)
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probe uav 1 (0, 1) r (0.6)
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probe uav 1 (1, 0) r (0.2)
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@@ -71,7 +72,7 @@ size (1, 1)
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0.1 0.2 0.3 0.4
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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RWTexture2D<float4> u : register(u0);
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float4 main() : sv_target1
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@@ -80,7 +81,7 @@ float4 main() : sv_target1
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return 0;
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}
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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RWTexture2D<float4> u : register(u1);
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float4 main() : sv_target1
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@@ -99,7 +100,7 @@ float4 main() : sv_target1
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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@@ -118,7 +119,7 @@ float4 main() : sv_target1
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Uppercase register set name
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@@ -132,7 +133,7 @@ float4 main() : sv_target1
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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@@ -158,12 +159,12 @@ float4 main() : sv_target1
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
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probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
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% RWTexture1D types
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[pixel shader fail(sm>=6)]
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[pixel shader]
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struct s
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{
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float3 a;
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@@ -181,7 +182,7 @@ float4 main() : sv_target1
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}
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% RWTexture1DArray types
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[pixel shader fail(sm>=6)]
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[pixel shader]
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struct s
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{
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float3 a;
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@@ -199,7 +200,7 @@ float4 main() : sv_target1
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}
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% RWTexture2D types
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[pixel shader fail(sm>=6)]
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[pixel shader]
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struct s
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{
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float3 a;
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@@ -217,7 +218,7 @@ float4 main() : sv_target1
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}
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% RWTexture2DArray types
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[pixel shader fail(sm>=6)]
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[pixel shader]
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struct s
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{
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float3 a;
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@@ -235,7 +236,7 @@ float4 main() : sv_target1
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}
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% RWTexture3D types
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[pixel shader fail(sm>=6)]
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[pixel shader]
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struct s
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{
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float3 a;
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@@ -252,6 +253,10 @@ float4 main() : sv_target1
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return 0;
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}
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[require]
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shader model >= 5.0
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% Type is too wide
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[pixel shader fail]
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struct s
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