tests/shader-runner: Add shader model 6 texture UAV tests.

The UAV default register allocation rules changed with SM 5.1.
This commit is contained in:
Conor McCarthy
2024-01-29 14:46:50 +10:00
committed by Alexandre Julliard
parent 805a4bc1e8
commit cf4ed988d0
Notes: Alexandre Julliard 2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
3 changed files with 227 additions and 13 deletions

View File

@@ -1,7 +1,8 @@
[require]
shader model >= 5.0
shader model < 6.0
[pixel shader fail(sm<6)]
[pixel shader fail]
RWTexture2D<float4> u;
float4 main() : sv_target
@@ -49,7 +50,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
@@ -71,7 +72,7 @@ size (1, 1)
0.1 0.2 0.3 0.4
[pixel shader fail(sm<6)]
[pixel shader fail]
RWTexture2D<float4> u : register(u0);
float4 main() : sv_target1
@@ -80,7 +81,7 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail(sm<6)]
[pixel shader fail]
RWTexture2D<float4> u : register(u1);
float4 main() : sv_target1
@@ -99,7 +100,7 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
@@ -118,7 +119,7 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
@@ -132,7 +133,7 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
@@ -158,12 +159,12 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
% RWTexture1D types
[pixel shader fail(sm>=6)]
[pixel shader]
struct s
{
float3 a;
@@ -181,7 +182,7 @@ float4 main() : sv_target1
}
% RWTexture1DArray types
[pixel shader fail(sm>=6)]
[pixel shader]
struct s
{
float3 a;
@@ -199,7 +200,7 @@ float4 main() : sv_target1
}
% RWTexture2D types
[pixel shader fail(sm>=6)]
[pixel shader]
struct s
{
float3 a;
@@ -217,7 +218,7 @@ float4 main() : sv_target1
}
% RWTexture2DArray types
[pixel shader fail(sm>=6)]
[pixel shader]
struct s
{
float3 a;
@@ -235,7 +236,7 @@ float4 main() : sv_target1
}
% RWTexture3D types
[pixel shader fail(sm>=6)]
[pixel shader]
struct s
{
float3 a;
@@ -252,6 +253,10 @@ float4 main() : sv_target1
return 0;
}
[require]
shader model >= 5.0
% Type is too wide
[pixel shader fail]
struct s