tests/shader-runner: Add shader model 6 texture UAV tests.

The UAV default register allocation rules changed with SM 5.1.
This commit is contained in:
Conor McCarthy
2024-01-29 14:46:50 +10:00
committed by Alexandre Julliard
parent 805a4bc1e8
commit cf4ed988d0
Notes: Alexandre Julliard 2024-02-07 23:26:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/611
3 changed files with 227 additions and 13 deletions

View File

@@ -170,6 +170,7 @@ vkd3d_shader_tests = \
tests/hlsl/sign.shader_test \
tests/hlsl/single-numeric-initializer.shader_test \
tests/hlsl/sm6-ternary.shader_test \
tests/hlsl/sm6-uav-rwtexture.shader_test \
tests/hlsl/smoothstep.shader_test \
tests/hlsl/sqrt.shader_test \
tests/hlsl/state-block-syntax.shader_test \