vkd3d: Signal Vulkan semaphore in d3d12_command_queue_Signal().

For d3d12_command_queue_Wait().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-17 17:26:35 +02:00 committed by Alexandre Julliard
parent 81b33e7129
commit cf1faaf873
2 changed files with 212 additions and 16 deletions

View File

@ -80,6 +80,29 @@ void vkd3d_queue_release(struct vkd3d_queue *queue)
pthread_mutex_unlock(&queue->mutex);
}
static VkResult vkd3d_queue_wait_idle(struct vkd3d_queue *queue,
const struct vkd3d_vk_device_procs *vk_procs)
{
VkQueue vk_queue;
VkResult vr;
if ((vk_queue = vkd3d_queue_acquire(queue)))
{
vr = VK_CALL(vkQueueWaitIdle(vk_queue));
vkd3d_queue_release(queue);
if (vr < 0)
WARN("Failed to wait for queue, vr %d.\n", vr);
}
else
{
ERR("Failed to acquire queue %p.\n", queue);
vr = VK_ERROR_OUT_OF_HOST_MEMORY;
}
return vr;
}
/* Fence worker thread */
static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
VkFence vk_fence, struct d3d12_fence *fence, uint64_t value)
@ -377,6 +400,104 @@ static struct d3d12_fence *impl_from_ID3D12Fence(ID3D12Fence *iface)
return CONTAINING_RECORD(iface, struct d3d12_fence, ID3D12Fence_iface);
}
#define VKD3D_MAX_VK_SEMAPHORE_COUNT_PER_D3D12_FENCE 4
static void d3d12_fence_destroy_vk_semaphores_locked(struct d3d12_fence *fence, bool destroy_all)
{
struct d3d12_device *device = fence->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkSemaphore vk_semaphore;
size_t semaphore_count;
unsigned int i, j;
semaphore_count = fence->semaphore_count;
if (!destroy_all && fence->semaphore_count < VKD3D_MAX_VK_SEMAPHORE_COUNT_PER_D3D12_FENCE)
return;
for (i = 0, j = 0; i < fence->semaphore_count; ++i)
{
if (!destroy_all && semaphore_count < VKD3D_MAX_VK_SEMAPHORE_COUNT_PER_D3D12_FENCE)
break;
/* The semaphore doesn't have a pending signal operation if the fence
* was signaled. */
if (!fence->semaphores[i].vk_fence || destroy_all)
{
vk_semaphore = fence->semaphores[i].vk_semaphore;
if (fence->semaphores[i].vk_fence)
WARN("Destroying potentially pending semaphore.\n");
VK_CALL(vkDestroySemaphore(device->vk_device, vk_semaphore, NULL));
--semaphore_count;
}
else
{
if (i != j)
fence->semaphores[j] = fence->semaphores[i];
++j;
}
}
for (; i < fence->semaphore_count; ++i)
{
fence->semaphores[j++] = fence->semaphores[i];
}
if (j != fence->semaphore_count)
TRACE("Destroyed %zu Vulkan semaphores.\n", fence->semaphore_count - j);
fence->semaphore_count = j;
}
static void d3d12_fence_destroy_vk_semaphores(struct d3d12_fence *fence)
{
int rc;
if ((rc = pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return;
}
d3d12_fence_destroy_vk_semaphores_locked(fence, true);
pthread_mutex_unlock(&fence->mutex);
}
static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence,
VkSemaphore vk_semaphore, VkFence vk_fence, uint64_t value)
{
HRESULT hr = S_OK;
int rc;
TRACE("fence %p, value %#"PRIx64".\n", fence, value);
if ((rc = pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return E_FAIL;
}
/* Destroy old Vulkan semaphores. */
d3d12_fence_destroy_vk_semaphores_locked(fence, false);
if (vkd3d_array_reserve((void **)&fence->semaphores, &fence->semaphores_size,
fence->semaphore_count + 1, sizeof(*fence->semaphores)))
{
fence->semaphores[fence->semaphore_count].value = value;
fence->semaphores[fence->semaphore_count].vk_semaphore = vk_semaphore;
fence->semaphores[fence->semaphore_count].vk_fence = vk_fence;
++fence->semaphore_count;
}
else
{
ERR("Failed to add semaphore.\n");
hr = E_OUTOFMEMORY;
}
pthread_mutex_unlock(&fence->mutex);
return hr;
}
static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkFence vk_fence)
{
struct d3d12_device *device = fence->device;
@ -414,6 +535,17 @@ static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkF
}
fence->event_count = j;
if (vk_fence)
{
for (i = 0; i < fence->semaphore_count; ++i)
{
struct vkd3d_signaled_semaphore *current = &fence->semaphores[i];
if (current->vk_fence == vk_fence)
current->vk_fence = VK_NULL_HANDLE;
}
}
pthread_mutex_unlock(&fence->mutex);
return S_OK;
@ -467,6 +599,10 @@ static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence *iface)
vkd3d_fence_worker_remove_fence(&device->fence_worker, fence);
/* Destroy all Vulkan semaphores associated with this fence. */
d3d12_fence_destroy_vk_semaphores(fence);
vkd3d_free(fence->semaphores);
vkd3d_free(fence->events);
if ((rc = pthread_mutex_destroy(&fence->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
@ -656,6 +792,9 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
fence->events = NULL;
fence->events_size = 0;
fence->event_count = 0;
fence->semaphores = NULL;
fence->semaphores_size = 0;
fence->semaphore_count = 0;
if (FAILED(hr = vkd3d_private_store_init(&fence->private_store)))
{
@ -4915,58 +5054,106 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
{
struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
const struct vkd3d_vk_device_procs *vk_procs;
VkSemaphore vk_semaphore = VK_NULL_HANDLE;
VkSemaphoreCreateInfo semaphore_info;
VkFence vk_fence = VK_NULL_HANDLE;
VkFenceCreateInfo fence_info;
struct d3d12_device *device;
struct d3d12_fence *fence;
VkFence vk_fence;
VkSubmitInfo submit_info;
VkQueue vk_queue;
VkResult vr;
HRESULT hr;
TRACE("iface %p, fence %p, value %#"PRIx64".\n", iface, fence_iface, value);
device = command_queue->device;
vk_procs = &device->vk_procs;
/* XXX: It may be a good idea to re-use Vulkan fences/semaphores. */
fence = unsafe_impl_from_ID3D12Fence(fence_iface);
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.pNext = NULL;
fence_info.flags = 0;
/* XXX: It may be a good idea to re-use Vulkan fences. */
if ((vr = VK_CALL(vkCreateFence(device->vk_device, &fence_info, NULL, &vk_fence))) < 0)
{
WARN("Failed to create Vulkan fence, vr %d.\n", vr);
return hresult_from_vk_result(vr);
vk_fence = VK_NULL_HANDLE;
goto fail_vkresult;
}
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
semaphore_info.pNext = NULL;
semaphore_info.flags = 0;
if ((vr = VK_CALL(vkCreateSemaphore(device->vk_device, &semaphore_info, NULL, &vk_semaphore))) < 0)
{
WARN("Failed to create Vulkan semaphore, vr %d.\n", vr);
vk_semaphore = VK_NULL_HANDLE;
goto fail_vkresult;
}
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 0;
submit_info.pCommandBuffers = NULL;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &vk_semaphore;
if (!(vk_queue = vkd3d_queue_acquire(command_queue->vkd3d_queue)))
{
ERR("Failed to acquire queue %p.\n", command_queue->vkd3d_queue);
return E_FAIL;
hr = E_FAIL;
goto fail;
}
vr = VK_CALL(vkQueueSubmit(vk_queue, 0, NULL, vk_fence));
vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, vk_fence));
vkd3d_queue_release(command_queue->vkd3d_queue);
if (vr < 0)
{
WARN("Failed to submit fence, vr %d.\n", vr);
VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
return hresult_from_vk_result(vr);
WARN("Failed to submit, vr %d.\n", vr);
goto fail_vkresult;
}
if (SUCCEEDED(hr = d3d12_fence_add_vk_semaphore(fence, vk_semaphore, vk_fence, value)))
vk_semaphore = VK_NULL_HANDLE;
vr = VK_CALL(vkGetFenceStatus(device->vk_device, vk_fence));
if (vr == VK_SUCCESS)
if (vr == VK_NOT_READY)
{
return d3d12_fence_signal(fence, value, vk_fence);
if (SUCCEEDED(hr = vkd3d_enqueue_gpu_fence(&device->fence_worker, vk_fence, fence, value)))
vk_fence = VK_NULL_HANDLE;
}
if (vr != VK_NOT_READY)
else if (vr == VK_SUCCESS)
{
WARN("Failed to get fence status, vr %d.\n", vr);
VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
return hresult_from_vk_result(vr);
TRACE("Already signaled %p, value %#"PRIx64".\n", fence, value);
hr = d3d12_fence_signal(fence, value, vk_fence);
vk_fence = VK_NULL_HANDLE;
}
else
{
FIXME("Failed to get fence status, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);
}
return vkd3d_enqueue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
if (vk_fence || vk_semaphore)
{
/* In case of an unexpected failure, try to safely destroy Vulkan objects. */
vkd3d_queue_wait_idle(command_queue->vkd3d_queue, vk_procs);
goto fail;
}
return hr;
fail_vkresult:
hr = hresult_from_vk_result(vr);
fail:
VK_CALL(vkDestroyFence(device->vk_device, vk_fence, NULL));
VK_CALL(vkDestroySemaphore(device->vk_device, vk_semaphore, NULL));
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *iface,

View File

@ -260,6 +260,15 @@ struct d3d12_fence
size_t events_size;
size_t event_count;
struct vkd3d_signaled_semaphore
{
uint64_t value;
VkSemaphore vk_semaphore;
VkFence vk_fence;
} *semaphores;
size_t semaphores_size;
size_t semaphore_count;
struct d3d12_device *device;
struct vkd3d_private_store private_store;