vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().

This commit is contained in:
Henri Verbeet
2024-05-16 11:42:29 +02:00
committed by Alexandre Julliard
parent 6474e8cc7b
commit ce6f8a6a30
Notes: Alexandre Julliard 2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
5 changed files with 61 additions and 126 deletions

View File

@@ -555,14 +555,12 @@ uint64_t vkd3d_shader_init_config_flags(void)
}
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_parser_ops *ops)
struct vkd3d_shader_message_context *message_context, const char *source_name)
{
parser->message_context = message_context;
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
parser->ops = ops;
parser->program = program;
}
@@ -1515,24 +1513,20 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
else
{
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_parser *parser;
struct vsir_program program, *p;
struct vsir_program program;
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = d3dbc_parse(compile_info, config_flags, &message_context, &program);
p = &program;
break;
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = tpf_parse(compile_info, config_flags, &message_context, &program);
p = &program;
break;
case VKD3D_SHADER_SOURCE_DXBC_DXIL:
if ((ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
p = parser->program;
ret = dxil_parse(compile_info, config_flags, &message_context, &program);
break;
default:
@@ -1543,15 +1537,12 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
if (ret < 0)
{
WARN("Failed to create shader parser.\n");
WARN("Failed to parse shader.\n");
}
else
{
ret = vsir_program_scan(p, compile_info, &message_context, NULL);
if (p == &program)
vsir_program_cleanup(&program);
else
vkd3d_shader_parser_destroy(parser);
ret = vsir_program_scan(&program, compile_info, &message_context, NULL);
vsir_program_cleanup(&program);
}
}
@@ -1644,24 +1635,20 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
else
{
uint64_t config_flags = vkd3d_shader_init_config_flags();
struct vkd3d_shader_parser *parser;
struct vsir_program program, *p;
struct vsir_program program;
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = d3dbc_parse(compile_info, config_flags, &message_context, &program);
p = &program;
break;
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = tpf_parse(compile_info, config_flags, &message_context, &program);
p = &program;
break;
case VKD3D_SHADER_SOURCE_DXBC_DXIL:
if ((ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
p = parser->program;
ret = dxil_parse(compile_info, config_flags, &message_context, &program);
break;
default:
@@ -1672,15 +1659,12 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if (ret < 0)
{
WARN("Failed to create shader parser.\n");
WARN("Failed to parse shader.\n");
}
else
{
ret = vsir_program_compile(p, config_flags, compile_info, out, &message_context);
if (p == &program)
vsir_program_cleanup(&program);
else
vkd3d_shader_parser_destroy(parser);
ret = vsir_program_compile(&program, config_flags, compile_info, out, &message_context);
vsir_program_cleanup(&program);
}
}