vkd3d-shader/ir: Introduce a helper for validating LABEL registers.

This commit is contained in:
Giovanni Mascellani 2024-10-13 22:37:46 +02:00 committed by Henri Verbeet
parent 92d1ba9188
commit ce638b9cca
Notes: Henri Verbeet 2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176

View File

@ -6231,6 +6231,41 @@ static void vsir_validate_temp_register(struct validation_context *ctx,
}
}
static void vsir_validate_label_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
"Invalid precision %#x for a LABEL register.", reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid data type %#x for a LABEL register.", reg->data_type);
if (reg->dimension != VSIR_DIMENSION_NONE)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
"Invalid dimension %#x for a LABEL register.", reg->dimension);
if (reg->idx_count != 1)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
"Invalid index count %u for a LABEL register.", reg->idx_count);
return;
}
if (reg->idx[0].rel_addr)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"Non-NULL relative address for a LABEL register.");
/* Index == 0 is invalid, but it is temporarily allowed
* for intermediate stages. Once we support validation
* dialects we can selectively check for that. */
if (reg->idx[0].offset > ctx->program->block_count)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"LABEL register index %u exceeds the maximum count %u.",
reg->idx[0].offset, ctx->program->block_count);
}
static void vsir_validate_ssa_register(struct validation_context *ctx,
const struct vkd3d_shader_register *reg)
{
@ -6331,42 +6366,14 @@ static void vsir_validate_register(struct validation_context *ctx,
vsir_validate_temp_register(ctx, reg);
break;
case VKD3DSPR_LABEL:
vsir_validate_label_register(ctx, reg);
break;
case VKD3DSPR_SSA:
vsir_validate_ssa_register(ctx, reg);
break;
case VKD3DSPR_LABEL:
if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid precision %#x for a LABEL register.",
reg->precision);
if (reg->data_type != VKD3D_DATA_UNUSED)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a LABEL register.",
reg->data_type);
if (reg->dimension != VSIR_DIMENSION_NONE)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a LABEL register.",
reg->dimension);
if (reg->idx_count != 1)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a LABEL register.",
reg->idx_count);
break;
}
if (reg->idx[0].rel_addr)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a LABEL register.");
/* Index == 0 is invalid, but it is temporarily allowed
* for intermediate stages. Once we support validation
* dialects we can selectively check for that. */
if (reg->idx[0].offset > ctx->program->block_count)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
"LABEL register index %u exceeds the maximum count %u.",
reg->idx[0].offset, ctx->program->block_count);
break;
case VKD3DSPR_NULL:
if (reg->idx_count != 0)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",