diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index f3291b10..3dff321c 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -6231,6 +6231,41 @@ static void vsir_validate_temp_register(struct validation_context *ctx, } } +static void vsir_validate_label_register(struct validation_context *ctx, + const struct vkd3d_shader_register *reg) +{ + if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, + "Invalid precision %#x for a LABEL register.", reg->precision); + + if (reg->data_type != VKD3D_DATA_UNUSED) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, + "Invalid data type %#x for a LABEL register.", reg->data_type); + + if (reg->dimension != VSIR_DIMENSION_NONE) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, + "Invalid dimension %#x for a LABEL register.", reg->dimension); + + if (reg->idx_count != 1) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, + "Invalid index count %u for a LABEL register.", reg->idx_count); + return; + } + + if (reg->idx[0].rel_addr) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, + "Non-NULL relative address for a LABEL register."); + + /* Index == 0 is invalid, but it is temporarily allowed + * for intermediate stages. Once we support validation + * dialects we can selectively check for that. */ + if (reg->idx[0].offset > ctx->program->block_count) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, + "LABEL register index %u exceeds the maximum count %u.", + reg->idx[0].offset, ctx->program->block_count); +} + static void vsir_validate_ssa_register(struct validation_context *ctx, const struct vkd3d_shader_register *reg) { @@ -6331,40 +6366,12 @@ static void vsir_validate_register(struct validation_context *ctx, vsir_validate_temp_register(ctx, reg); break; - case VKD3DSPR_SSA: - vsir_validate_ssa_register(ctx, reg); + case VKD3DSPR_LABEL: + vsir_validate_label_register(ctx, reg); break; - case VKD3DSPR_LABEL: - if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT) - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid precision %#x for a LABEL register.", - reg->precision); - - if (reg->data_type != VKD3D_DATA_UNUSED) - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a LABEL register.", - reg->data_type); - - if (reg->dimension != VSIR_DIMENSION_NONE) - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a LABEL register.", - reg->dimension); - - if (reg->idx_count != 1) - { - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a LABEL register.", - reg->idx_count); - break; - } - - if (reg->idx[0].rel_addr) - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a LABEL register."); - - /* Index == 0 is invalid, but it is temporarily allowed - * for intermediate stages. Once we support validation - * dialects we can selectively check for that. */ - if (reg->idx[0].offset > ctx->program->block_count) - validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, - "LABEL register index %u exceeds the maximum count %u.", - reg->idx[0].offset, ctx->program->block_count); + case VKD3DSPR_SSA: + vsir_validate_ssa_register(ctx, reg); break; case VKD3DSPR_NULL: