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vkd3d-shader/ir: Introduce a helper for validating LABEL registers.
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Notes:
Henri Verbeet
2024-10-14 15:46:02 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1176
@ -6231,6 +6231,41 @@ static void vsir_validate_temp_register(struct validation_context *ctx,
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}
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}
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}
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}
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static void vsir_validate_label_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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{
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION,
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"Invalid precision %#x for a LABEL register.", reg->precision);
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if (reg->data_type != VKD3D_DATA_UNUSED)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
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"Invalid data type %#x for a LABEL register.", reg->data_type);
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if (reg->dimension != VSIR_DIMENSION_NONE)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION,
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"Invalid dimension %#x for a LABEL register.", reg->dimension);
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT,
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"Invalid index count %u for a LABEL register.", reg->idx_count);
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return;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"Non-NULL relative address for a LABEL register.");
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/* Index == 0 is invalid, but it is temporarily allowed
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* for intermediate stages. Once we support validation
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* dialects we can selectively check for that. */
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if (reg->idx[0].offset > ctx->program->block_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"LABEL register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, ctx->program->block_count);
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}
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static void vsir_validate_ssa_register(struct validation_context *ctx,
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static void vsir_validate_ssa_register(struct validation_context *ctx,
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const struct vkd3d_shader_register *reg)
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const struct vkd3d_shader_register *reg)
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{
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{
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@ -6331,42 +6366,14 @@ static void vsir_validate_register(struct validation_context *ctx,
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vsir_validate_temp_register(ctx, reg);
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vsir_validate_temp_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_LABEL:
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vsir_validate_label_register(ctx, reg);
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break;
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case VKD3DSPR_SSA:
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case VKD3DSPR_SSA:
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vsir_validate_ssa_register(ctx, reg);
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vsir_validate_ssa_register(ctx, reg);
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break;
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break;
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case VKD3DSPR_LABEL:
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if (reg->precision != VKD3D_SHADER_REGISTER_PRECISION_DEFAULT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid precision %#x for a LABEL register.",
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reg->precision);
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if (reg->data_type != VKD3D_DATA_UNUSED)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid data type %#x for a LABEL register.",
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reg->data_type);
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if (reg->dimension != VSIR_DIMENSION_NONE)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid dimension %#x for a LABEL register.",
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reg->dimension);
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if (reg->idx_count != 1)
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{
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a LABEL register.",
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reg->idx_count);
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break;
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}
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if (reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a LABEL register.");
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/* Index == 0 is invalid, but it is temporarily allowed
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* for intermediate stages. Once we support validation
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* dialects we can selectively check for that. */
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if (reg->idx[0].offset > ctx->program->block_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX,
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"LABEL register index %u exceeds the maximum count %u.",
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reg->idx[0].offset, ctx->program->block_count);
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break;
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case VKD3DSPR_NULL:
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case VKD3DSPR_NULL:
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if (reg->idx_count != 0)
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if (reg->idx_count != 0)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a NULL register.",
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