vkd3d-shader/dxil: Implement DX intrinsic BufferStore.

This commit is contained in:
Conor McCarthy
2024-02-01 16:04:28 +10:00
committed by Alexandre Julliard
parent b447a725ec
commit ce1875c435
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
3 changed files with 71 additions and 8 deletions

View File

@@ -180,7 +180,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 1 (0) rgbai (11, -12, 13, -14)
probe uav 1 (1) rgbai (-15, 16, -17, 18)
@@ -198,5 +198,5 @@ float4 main() : sv_target1
}
[test]
todo(sm>=6) draw quad
draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)