vkd3d-shader/hlsl: Dump the jump condition node in dump_ir_jump().

This commit is contained in:
Shaun Ren
2025-09-16 11:25:09 -04:00
committed by Henri Verbeet
parent 39391230d2
commit cd9a5bf2b4
Notes: Henri Verbeet 2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732

View File

@@ -3849,6 +3849,13 @@ static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_i
vkd3d_string_buffer_printf(buffer, "unresolved_continue");
break;
}
if (jump->condition.node)
{
vkd3d_string_buffer_printf(buffer, " (");
dump_src(buffer, &jump->condition);
vkd3d_string_buffer_printf(buffer, ")");
}
}
static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_loop *loop)