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vkd3d-shader: Also copy the terminator in vkd3d_shader_message_context_copy_messages().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -120,8 +120,8 @@ static char *vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_mess
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{
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{
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char *messages;
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char *messages;
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if ((messages = vkd3d_malloc(context->messages.content_size)))
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if ((messages = vkd3d_malloc(context->messages.content_size + 1)))
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memcpy(messages, context->messages.buffer, context->messages.content_size);
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memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
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return messages;
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return messages;
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}
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}
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