vkd3d-shader/ir: Validate FTOI operations.

This commit is contained in:
Giovanni Mascellani
2025-07-16 21:22:10 +02:00
committed by Henri Verbeet
parent 2c1d210d21
commit ccc82a184b
Notes: Henri Verbeet 2025-07-17 14:18:59 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1622

View File

@@ -11287,6 +11287,23 @@ static void vsir_validate_endswitch(struct validation_context *ctx, const struct
--ctx->depth;
}
static void vsir_validate_ftoi(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
static const bool src_types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_FLOAT] = true,
[VKD3D_DATA_DOUBLE] = true,
[VKD3D_DATA_HALF] = true,
};
static const bool dst_types[VKD3D_DATA_COUNT] =
{
[VKD3D_DATA_INT] = true,
[VKD3D_DATA_UINT] = true,
};
vsir_validate_cast_operation(ctx, instruction, src_types, dst_types);
}
static void vsir_validate_if(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
{
vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
@@ -11546,6 +11563,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_EXP] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_FRC] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_FREM] = {1, 2, vsir_validate_float_elementwise_operation},
[VSIR_OP_FTOI] = {1, 1, vsir_validate_ftoi},
[VSIR_OP_GEO] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_GEU] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_HCOS] = {1, 1, vsir_validate_float_elementwise_operation},