diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index cd57fc943..34f045920 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -11287,6 +11287,23 @@ static void vsir_validate_endswitch(struct validation_context *ctx, const struct --ctx->depth; } +static void vsir_validate_ftoi(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction) +{ + static const bool src_types[VKD3D_DATA_COUNT] = + { + [VKD3D_DATA_FLOAT] = true, + [VKD3D_DATA_DOUBLE] = true, + [VKD3D_DATA_HALF] = true, + }; + static const bool dst_types[VKD3D_DATA_COUNT] = + { + [VKD3D_DATA_INT] = true, + [VKD3D_DATA_UINT] = true, + }; + + vsir_validate_cast_operation(ctx, instruction, src_types, dst_types); +} + static void vsir_validate_if(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction) { vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED); @@ -11546,6 +11563,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[ [VSIR_OP_EXP] = {1, 1, vsir_validate_float_elementwise_operation}, [VSIR_OP_FRC] = {1, 1, vsir_validate_float_elementwise_operation}, [VSIR_OP_FREM] = {1, 2, vsir_validate_float_elementwise_operation}, + [VSIR_OP_FTOI] = {1, 1, vsir_validate_ftoi}, [VSIR_OP_GEO] = {1, 2, vsir_validate_float_comparison_operation}, [VSIR_OP_GEU] = {1, 2, vsir_validate_float_comparison_operation}, [VSIR_OP_HCOS] = {1, 1, vsir_validate_float_elementwise_operation},