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vkd3d-shader/tpf: Implement semantics for hull shaders.
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Notes:
Henri Verbeet
2024-10-16 21:47:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1187
@ -3018,6 +3018,9 @@ bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version,
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false},
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false},
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{"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_OUTPOINTID, false},
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_PRIMID, false},
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/* Put sv_target in this table, instead of letting it fall through to
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/* Put sv_target in this table, instead of letting it fall through to
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* default varying allocation, so that the register index matches the
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* default varying allocation, so that the register index matches the
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* usage index. */
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* usage index. */
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@ -3071,6 +3074,12 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
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{"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
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{"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION},
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{"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
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{"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
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{"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, ~0u},
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{"sv_position", false, VKD3D_SHADER_TYPE_HULL, ~0u},
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, ~0u},
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{"sv_position", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_POSITION},
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{"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
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{"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_PRIMITIVE_ID},
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{"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_PRIMITIVE_ID},
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@ -4135,7 +4144,10 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
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reg->idx_count = 1;
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reg->idx_count = 1;
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}
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}
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reg->dimension = VSIR_DIMENSION_VEC4;
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if (shader_sm4_is_scalar_register(reg))
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reg->dimension = VSIR_DIMENSION_SCALAR;
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else
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reg->dimension = VSIR_DIMENSION_VEC4;
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*writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
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*writemask = ((1u << data_type->dimx) - 1) << (offset % 4);
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}
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}
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else
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else
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@ -4164,7 +4176,7 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
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reg->idx_count = 1;
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reg->idx_count = 1;
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}
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}
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if (reg->type == VKD3DSPR_DEPTHOUT)
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if (shader_sm4_is_scalar_register(reg))
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reg->dimension = VSIR_DIMENSION_SCALAR;
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reg->dimension = VSIR_DIMENSION_SCALAR;
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else
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else
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reg->dimension = VSIR_DIMENSION_VEC4;
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reg->dimension = VSIR_DIMENSION_VEC4;
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@ -4742,7 +4754,7 @@ static void write_sm4_dcl_semantic(const struct tpf_compiler *tpf, const struct
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instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;
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instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;
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}
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}
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if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT)
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if (shader_sm4_is_scalar_register(&instr.dsts[0].reg))
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instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
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instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
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sm4_sysval_semantic_from_semantic_name(&semantic, version,
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sm4_sysval_semantic_from_semantic_name(&semantic, version,
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