diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index f8a4eeaa..ffbc1bb6 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3018,6 +3018,9 @@ bool sm4_register_from_semantic_name(const struct vkd3d_shader_version *version, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3DSPR_PRIMID, false}, + {"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_OUTPOINTID, false}, + {"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, VKD3DSPR_PRIMID, false}, + /* Put sv_target in this table, instead of letting it fall through to * default varying allocation, so that the register index matches the * usage index. */ @@ -3071,6 +3074,12 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s {"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_POSITION}, {"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID}, + {"sv_outputcontrolpointid", false, VKD3D_SHADER_TYPE_HULL, ~0u}, + {"sv_position", false, VKD3D_SHADER_TYPE_HULL, ~0u}, + {"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, ~0u}, + + {"sv_position", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_POSITION}, + {"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION}, {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION}, {"sv_primitiveid", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_PRIMITIVE_ID}, @@ -4135,7 +4144,10 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d reg->idx_count = 1; } - reg->dimension = VSIR_DIMENSION_VEC4; + if (shader_sm4_is_scalar_register(reg)) + reg->dimension = VSIR_DIMENSION_SCALAR; + else + reg->dimension = VSIR_DIMENSION_VEC4; *writemask = ((1u << data_type->dimx) - 1) << (offset % 4); } else @@ -4164,7 +4176,7 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d reg->idx_count = 1; } - if (reg->type == VKD3DSPR_DEPTHOUT) + if (shader_sm4_is_scalar_register(reg)) reg->dimension = VSIR_DIMENSION_SCALAR; else reg->dimension = VSIR_DIMENSION_VEC4; @@ -4742,7 +4754,7 @@ static void write_sm4_dcl_semantic(const struct tpf_compiler *tpf, const struct instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask; } - if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT) + if (shader_sm4_is_scalar_register(&instr.dsts[0].reg)) instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR; sm4_sysval_semantic_from_semantic_name(&semantic, version,