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tests/shader_runner: Always set descriptor heaps.
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committed by
Henri Verbeet
parent
bb8f1304ba
commit
cbce3a8631
Notes:
Henri Verbeet
2025-04-09 16:47:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1456
@@ -396,6 +396,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
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add_pso(test_context, pso);
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add_pso(test_context, pso);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &runner->heap);
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if (runner->r.uniform_count)
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if (runner->r.uniform_count)
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ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, uniform_index,
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ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, uniform_index,
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runner->r.uniform_count, runner->r.uniforms, 0);
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runner->r.uniform_count, runner->r.uniforms, 0);
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