tests/shader_runner: Always set descriptor heaps.

This commit is contained in:
Giovanni Mascellani
2025-04-09 15:12:15 +02:00
committed by Henri Verbeet
parent bb8f1304ba
commit cbce3a8631
Notes: Henri Verbeet 2025-04-09 16:47:48 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1456

View File

@@ -396,6 +396,7 @@ static bool d3d12_runner_dispatch(struct shader_runner *r, unsigned int x, unsig
add_pso(test_context, pso);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &runner->heap);
if (runner->r.uniform_count)
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, uniform_index,
runner->r.uniform_count, runner->r.uniforms, 0);