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vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
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committed by
Alexandre Julliard
parent
ef940cb778
commit
cb88844a3d
Notes:
Alexandre Julliard
2023-12-07 22:47:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
@@ -581,6 +581,7 @@ struct sm6_parser
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size_t descriptor_count;
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unsigned int indexable_temp_count;
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unsigned int icb_count;
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struct sm6_value *values;
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size_t value_count;
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@@ -2433,6 +2434,7 @@ static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, co
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dst->value_type = VALUE_TYPE_ICB;
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dst->u.icb = icb;
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icb->register_idx = sm6->icb_count++;
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icb->data_type = vkd3d_data_type_from_sm6_type(elem_type);
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icb->element_count = type->u.array.count;
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icb->component_count = 1;
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