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vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
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Alexandre Julliard
2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
@ -4138,6 +4138,57 @@ static void sm6_parser_emit_dx_raw_buffer_load(struct sm6_parser *sm6, enum dx_i
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instruction_dst_param_init_ssa_vector(ins, component_count, sm6);
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}
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static void sm6_parser_emit_dx_raw_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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unsigned int write_mask, component_count, operand_count;
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struct vkd3d_shader_src_param *src_params;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_register data;
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const struct sm6_value *resource;
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bool raw;
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resource = operands[0];
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if (!sm6_value_validate_is_handle(resource, sm6))
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return;
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raw = resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER;
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write_mask = sm6_value_get_constant_uint(operands[7]);
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if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL)
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{
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WARN("Invalid write mask %#x.\n", write_mask);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Write mask %#x for a raw/structured buffer store operation is invalid.", write_mask);
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return;
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}
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else if (write_mask & (write_mask + 1))
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{
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/* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */
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FIXME("Unhandled write mask %#x.\n", write_mask);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Write mask %#x for a raw/structured buffer store operation is unhandled.", write_mask);
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}
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component_count = vsir_write_mask_component_count(write_mask);
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if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &data))
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return;
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ins = state->ins;
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vsir_instruction_init(ins, &sm6->p.location, raw ? VKD3DSIH_STORE_RAW : VKD3DSIH_STORE_STRUCTURED);
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operand_count = 2 + !raw;
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if (!(src_params = instruction_src_params_alloc(ins, operand_count, sm6)))
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return;
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src_params_init_from_operands(src_params, &operands[1], operand_count - 1);
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data.data_type = VKD3D_DATA_UINT;
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src_param_init_vector_from_reg(&src_params[operand_count - 1], &data);
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dst_param = instruction_dst_params_alloc(ins, 1, sm6);
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dst_param_init_with_mask(dst_param, write_mask);
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dst_param->reg = resource->u.handle.reg;
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}
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static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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@ -4194,6 +4245,12 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr
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if (!sm6_value_validate_is_handle(resource, sm6))
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return;
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if (resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER
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|| resource->u.handle.d->kind == RESOURCE_KIND_STRUCTUREDBUFFER)
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{
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return sm6_parser_emit_dx_raw_buffer_store(sm6, op, operands, state);
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}
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if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER)
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{
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WARN("Resource is not a typed buffer.\n");
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@ -34,8 +34,8 @@ float4 main() : sv_target1
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[test]
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todo(sm<6) draw quad
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todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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@ -154,5 +154,5 @@ float4 main() : sv_target1
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[test]
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todo(sm<6) draw quad
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todo probe uav 2 (0) rgbai (11, -12, 13, -14)
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todo probe uav 2 (1) rgbai (-15, 16, -17, 18)
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probe uav 2 (0) rgbai (11, -12, 13, -14)
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probe uav 2 (1) rgbai (-15, 16, -17, 18)
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