vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().

This commit is contained in:
Conor McCarthy
2024-02-01 16:05:35 +10:00
committed by Alexandre Julliard
parent ce1875c435
commit cab8b781ab
Notes: Alexandre Julliard 2024-02-22 23:03:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
2 changed files with 61 additions and 4 deletions

View File

@@ -34,8 +34,8 @@ float4 main() : sv_target1
[test]
todo(sm<6) draw quad
todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
[pixel shader todo]
struct s
@@ -154,5 +154,5 @@ float4 main() : sv_target1
[test]
todo(sm<6) draw quad
todo probe uav 2 (0) rgbai (11, -12, 13, -14)
todo probe uav 2 (1) rgbai (-15, 16, -17, 18)
probe uav 2 (0) rgbai (11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18)