mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/hlsl: Parse sampler_state.
This commit is contained in:
parent
f47d523e0b
commit
caa2a9d314
Notes:
Henri Verbeet
2024-10-02 22:37:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1112
@ -2255,7 +2255,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
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const struct function_component *comp = &components[i];
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unsigned int arg_index = (i + 1) % entry->args_count;
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block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry, comp->name,
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comp->lhs_has_index, comp->lhs_index, arg_index);
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comp->lhs_has_index, comp->lhs_index, true, arg_index);
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}
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hlsl_free_state_block_entry(entry);
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@ -2301,7 +2301,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
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for (i = 1; i < array_size; ++i)
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{
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block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry,
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entry->name, true, i, 0);
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entry->name, true, i, true, 0);
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}
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return array_size;
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@ -1907,6 +1907,59 @@ struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_ty
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return &compile->node;
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}
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bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block,
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struct hlsl_state_block_entry *entry)
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{
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if (!vkd3d_array_reserve((void **)&state_block->entries,
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&state_block->capacity, state_block->count + 1,
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sizeof(*state_block->entries)))
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return false;
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state_block->entries[state_block->count++] = entry;
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return true;
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}
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struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx,
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const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_sampler_state *sampler_state;
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struct hlsl_type *type = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC];
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if (!(sampler_state = hlsl_alloc(ctx, sizeof(*sampler_state))))
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return NULL;
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init_node(&sampler_state->node, HLSL_IR_SAMPLER_STATE, type, loc);
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if (!(sampler_state->state_block = hlsl_alloc(ctx, sizeof(*sampler_state->state_block))))
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{
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vkd3d_free(sampler_state);
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return NULL;
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}
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if (state_block)
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{
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for (unsigned int i = 0; i < state_block->count; ++i)
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{
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const struct hlsl_state_block_entry *src = state_block->entries[i];
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struct hlsl_state_block_entry *entry;
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if (!(entry = clone_stateblock_entry(ctx, src, src->name, src->lhs_has_index, src->lhs_index, false, 0)))
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{
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hlsl_free_instr(&sampler_state->node);
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return NULL;
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}
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if (!hlsl_state_block_add_entry(sampler_state->state_block, entry))
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{
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hlsl_free_instr(&sampler_state->node);
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return NULL;
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}
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}
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}
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return &sampler_state->node;
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}
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struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
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struct vkd3d_shader_location *loc)
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{
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@ -2295,6 +2348,13 @@ static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx,
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return node;
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}
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static struct hlsl_ir_node *clone_sampler_state(struct hlsl_ctx *ctx,
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struct clone_instr_map *map, struct hlsl_ir_sampler_state *sampler_state)
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{
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return hlsl_new_sampler_state(ctx, sampler_state->state_block,
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&sampler_state->node.loc);
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}
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static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
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struct clone_instr_map *map, struct hlsl_ir_stateblock_constant *constant)
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{
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@ -2302,8 +2362,8 @@ static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx,
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}
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struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
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struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
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unsigned int lhs_index, unsigned int arg_index)
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const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
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unsigned int lhs_index, bool single_arg, unsigned int arg_index)
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{
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struct hlsl_state_block_entry *entry;
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struct clone_instr_map map = { 0 };
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@ -2319,7 +2379,11 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
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return NULL;
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}
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entry->args_count = 1;
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if (single_arg)
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entry->args_count = 1;
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else
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entry->args_count = src->args_count;
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if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count)))
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{
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hlsl_free_state_block_entry(entry);
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@ -2332,7 +2396,16 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
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hlsl_free_state_block_entry(entry);
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return NULL;
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}
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clone_src(&map, entry->args, &src->args[arg_index]);
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if (single_arg)
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{
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clone_src(&map, entry->args, &src->args[arg_index]);
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}
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else
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{
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for (unsigned int i = 0; i < src->args_count; ++i)
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clone_src(&map, &entry->args[i], &src->args[i]);
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}
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vkd3d_free(map.instrs);
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return entry;
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@ -2440,6 +2513,9 @@ static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx,
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case HLSL_IR_COMPILE:
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return clone_compile(ctx, map, hlsl_ir_compile(instr));
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case HLSL_IR_SAMPLER_STATE:
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return clone_sampler_state(ctx, map, hlsl_ir_sampler_state(instr));
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case HLSL_IR_STATEBLOCK_CONSTANT:
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return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr));
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}
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@ -2860,6 +2936,7 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type)
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[HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE",
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[HLSL_IR_COMPILE] = "HLSL_IR_COMPILE",
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[HLSL_IR_SAMPLER_STATE] = "HLSL_IR_SAMPLER_STATE",
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[HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT",
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};
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@ -3337,6 +3414,12 @@ static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *bu
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vkd3d_string_buffer_printf(buffer, ")");
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}
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static void dump_ir_sampler_state(struct vkd3d_string_buffer *buffer,
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const struct hlsl_ir_sampler_state *sampler_state)
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{
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vkd3d_string_buffer_printf(buffer, "sampler_state {...}");
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}
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static void dump_ir_stateblock_constant(struct vkd3d_string_buffer *buffer,
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const struct hlsl_ir_stateblock_constant *constant)
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{
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@ -3440,6 +3523,10 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
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dump_ir_compile(ctx, buffer, hlsl_ir_compile(instr));
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break;
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case HLSL_IR_SAMPLER_STATE:
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dump_ir_sampler_state(buffer, hlsl_ir_sampler_state(instr));
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break;
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case HLSL_IR_STATEBLOCK_CONSTANT:
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dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr));
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break;
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@ -3665,6 +3752,13 @@ static void free_ir_compile(struct hlsl_ir_compile *compile)
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vkd3d_free(compile);
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}
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static void free_ir_sampler_state(struct hlsl_ir_sampler_state *sampler_state)
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{
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if (sampler_state->state_block)
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hlsl_free_state_block(sampler_state->state_block);
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vkd3d_free(sampler_state);
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}
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static void free_ir_stateblock_constant(struct hlsl_ir_stateblock_constant *constant)
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{
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vkd3d_free(constant->name);
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@ -3737,6 +3831,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
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free_ir_compile(hlsl_ir_compile(node));
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break;
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case HLSL_IR_SAMPLER_STATE:
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free_ir_sampler_state(hlsl_ir_sampler_state(node));
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break;
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case HLSL_IR_STATEBLOCK_CONSTANT:
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free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node));
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break;
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@ -326,6 +326,7 @@ enum hlsl_ir_node_type
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HLSL_IR_SWITCH,
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HLSL_IR_COMPILE,
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HLSL_IR_SAMPLER_STATE,
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HLSL_IR_STATEBLOCK_CONSTANT,
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};
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@ -899,6 +900,14 @@ struct hlsl_ir_compile
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unsigned int args_count;
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};
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/* Represents a state block initialized with the "sampler_state" keyword. */
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struct hlsl_ir_sampler_state
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{
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struct hlsl_ir_node node;
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struct hlsl_state_block *state_block;
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};
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/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
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* that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
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struct hlsl_ir_stateblock_constant
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@ -1212,6 +1221,12 @@ static inline struct hlsl_ir_compile *hlsl_ir_compile(const struct hlsl_ir_node
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return CONTAINING_RECORD(node, struct hlsl_ir_compile, node);
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}
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static inline struct hlsl_ir_sampler_state *hlsl_ir_sampler_state(const struct hlsl_ir_node *node)
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{
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VKD3D_ASSERT(node->type == HLSL_IR_SAMPLER_STATE);
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return CONTAINING_RECORD(node, struct hlsl_ir_sampler_state, node);
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};
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static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
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{
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VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
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@ -1396,11 +1411,13 @@ bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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void hlsl_dump_var_default_values(const struct hlsl_ir_var *var);
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bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block,
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struct hlsl_state_block_entry *entry);
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bool hlsl_validate_state_block_entry(struct hlsl_ctx *ctx, struct hlsl_state_block_entry *entry,
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const struct vkd3d_shader_location *loc);
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struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
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struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
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unsigned int lhs_index, unsigned int arg_index);
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const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
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unsigned int lhs_index, bool single_arg, unsigned int arg_index);
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void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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@ -1510,6 +1527,8 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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struct hlsl_struct_field *fields, size_t field_count);
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struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components,
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx,
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const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
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struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str,
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@ -437,6 +437,9 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
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if (hlsl_types_are_equal(src_type, dst_type))
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return node;
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if (node->type == HLSL_IR_SAMPLER_STATE && dst_type->class == HLSL_CLASS_SAMPLER)
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return node;
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if (!implicit_compatible_data_types(ctx, src_type, dst_type))
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{
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struct vkd3d_string_buffer *src_string, *dst_string;
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@ -613,6 +616,7 @@ static struct hlsl_default_value evaluate_static_expression(struct hlsl_ctx *ctx
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case HLSL_IR_COMPILE:
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case HLSL_IR_CONSTANT:
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case HLSL_IR_EXPR:
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case HLSL_IR_SAMPLER_STATE:
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case HLSL_IR_STRING_CONSTANT:
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case HLSL_IR_SWIZZLE:
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case HLSL_IR_LOAD:
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@ -2352,7 +2356,7 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
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if (hlsl_is_numeric_type(dst_comp_type))
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{
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if (src->type == HLSL_IR_COMPILE)
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if (src->type == HLSL_IR_COMPILE || src->type == HLSL_IR_SAMPLER_STATE)
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{
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/* Default values are discarded if they contain an object
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* literal expression for a numeric component. */
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@ -2380,12 +2384,41 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
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}
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else
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{
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if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
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return;
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if (src->type == HLSL_IR_SAMPLER_STATE)
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{
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/* Sampler states end up in the variable's state_blocks instead of
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* being used to initialize its value. */
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struct hlsl_ir_sampler_state *sampler_state = hlsl_ir_sampler_state(src);
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if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
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return;
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hlsl_block_add_block(instrs, &block);
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if (dst_comp_type->class != HLSL_CLASS_SAMPLER)
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{
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struct vkd3d_string_buffer *dst_string;
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dst_string = hlsl_type_to_string(ctx, dst_comp_type);
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if (dst_string)
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hlsl_error(ctx, &src->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Cannot assign sampler_state to %s.", dst_string->buffer);
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hlsl_release_string_buffer(ctx, dst_string);
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return;
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}
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if (!hlsl_array_reserve(ctx, (void **)&dst->state_blocks, &dst->state_block_capacity,
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dst->state_block_count + 1, sizeof(*dst->state_blocks)))
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return;
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dst->state_blocks[dst->state_block_count] = sampler_state->state_block;
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sampler_state->state_block = NULL;
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++dst->state_block_count;
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}
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else
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{
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if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
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return;
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if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
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return;
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hlsl_block_add_block(instrs, &block);
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}
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}
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++*store_index;
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@ -2724,6 +2757,8 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
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|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
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|| ctx->cur_scope->annotations;
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if (hlsl_get_multiarray_element_type(type)->class == HLSL_CLASS_SAMPLER)
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is_default_values_initializer = false;
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if (hlsl_type_is_shader(type))
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is_default_values_initializer = false;
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@ -2782,6 +2817,9 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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{
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hlsl_block_add_block(initializers, v->initializer.instrs);
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}
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if (var->state_blocks)
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TRACE("Variable %s has %u state blocks.\n", var->name, var->state_block_count);
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}
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else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
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{
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@ -6174,16 +6212,6 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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hlsl_release_string_buffer(ctx, string);
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}
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static bool state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry)
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{
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if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1,
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sizeof(*state_block->entries)))
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return false;
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state_block->entries[state_block->count++] = entry;
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return true;
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}
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}
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%locations
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@ -7858,7 +7886,7 @@ state_block:
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vkd3d_free($5.args);
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$$ = $1;
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state_block_add_entry($$, entry);
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hlsl_state_block_add_entry($$, entry);
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}
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| state_block any_identifier '(' func_arguments ')' ';'
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{
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@ -7886,7 +7914,7 @@ state_block:
|
||||
hlsl_validate_state_block_entry(ctx, entry, &@4);
|
||||
|
||||
$$ = $1;
|
||||
state_block_add_entry($$, entry);
|
||||
hlsl_state_block_add_entry($$, entry);
|
||||
}
|
||||
|
||||
state_block_list:
|
||||
@ -8619,6 +8647,25 @@ primary_expr:
|
||||
}
|
||||
vkd3d_free($1);
|
||||
}
|
||||
| KW_SAMPLER_STATE '{' state_block_start state_block '}'
|
||||
{
|
||||
struct hlsl_ir_node *sampler_state;
|
||||
ctx->in_state_block = 0;
|
||||
|
||||
if (!ctx->in_state_block && ctx->cur_scope != ctx->globals)
|
||||
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE,
|
||||
"sampler_state must be in global scope or a state block.");
|
||||
|
||||
if (!(sampler_state = hlsl_new_sampler_state(ctx, $4, &@1)))
|
||||
{
|
||||
hlsl_free_state_block($4);
|
||||
YYABORT;
|
||||
}
|
||||
hlsl_free_state_block($4);
|
||||
|
||||
if (!($$ = make_block(ctx, sampler_state)))
|
||||
YYABORT;
|
||||
}
|
||||
| NEW_IDENTIFIER
|
||||
{
|
||||
if (ctx->in_state_block)
|
||||
|
@ -4062,6 +4062,7 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
|
||||
case HLSL_IR_RESOURCE_LOAD:
|
||||
case HLSL_IR_STRING_CONSTANT:
|
||||
case HLSL_IR_SWIZZLE:
|
||||
case HLSL_IR_SAMPLER_STATE:
|
||||
if (list_empty(&instr->uses))
|
||||
{
|
||||
list_remove(&instr->entry);
|
||||
@ -4344,7 +4345,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
|
||||
case HLSL_IR_STRING_CONSTANT:
|
||||
break;
|
||||
case HLSL_IR_COMPILE:
|
||||
/* Compile calls are skipped as they are only relevent to effects. */
|
||||
case HLSL_IR_SAMPLER_STATE:
|
||||
/* These types are skipped as they are only relevant to effects. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -161,6 +161,7 @@ enum vkd3d_shader_error
|
||||
VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
|
||||
VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
|
||||
VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
|
||||
VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE = 5039,
|
||||
|
||||
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
|
||||
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
|
||||
|
@ -2,7 +2,7 @@
|
||||
options: backcompat
|
||||
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
sampler2D sam = sampler_state
|
||||
{
|
||||
texture = NULL;
|
||||
@ -54,7 +54,7 @@ float4 main(): sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
sampler sam[2] =
|
||||
{
|
||||
sampler_state
|
||||
@ -88,7 +88,7 @@ sampler sam[2] =
|
||||
float4 main(): sv_target { return 0; }
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
sampler sam
|
||||
{
|
||||
FOO = sampler_state {};
|
||||
@ -106,7 +106,7 @@ float4 main(): sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
sampler sam = sampler_state
|
||||
{
|
||||
texture = NULL;
|
||||
@ -121,7 +121,7 @@ float4 main(): sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
sampler sam = sampler_state
|
||||
{
|
||||
foo = BAR;
|
||||
@ -135,7 +135,7 @@ float4 main(): sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
// default value initializers make it more permissive but if types don't match
|
||||
// then the whole initializer is discarded.
|
||||
float4 f = {
|
||||
@ -208,7 +208,7 @@ float4 main(): sv_target
|
||||
shader model >= 5.0
|
||||
options: backcompat
|
||||
|
||||
[pixel shader todo fail(sm>=6)]
|
||||
[pixel shader fail(sm>=6)]
|
||||
// Default values and sample_state work.
|
||||
// Requires sm5.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user