vkd3d-shader/hlsl: Parse sampler_state.

This commit is contained in:
Francisco Casas
2024-08-26 16:43:20 -04:00
committed by Henri Verbeet
parent f47d523e0b
commit caa2a9d314
Notes: Henri Verbeet 2024-10-02 22:37:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1112
7 changed files with 201 additions and 34 deletions

View File

@@ -161,6 +161,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036,
VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037,
VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038,
VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE = 5039,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,