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vkd3d-shader/hlsl: Parse sampler_state.
This commit is contained in:
committed by
Henri Verbeet
parent
f47d523e0b
commit
caa2a9d314
Notes:
Henri Verbeet
2024-10-02 22:37:40 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1112
@@ -2255,7 +2255,7 @@ static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var,
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const struct function_component *comp = &components[i];
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unsigned int arg_index = (i + 1) % entry->args_count;
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block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry, comp->name,
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comp->lhs_has_index, comp->lhs_index, arg_index);
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comp->lhs_has_index, comp->lhs_index, true, arg_index);
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}
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hlsl_free_state_block_entry(entry);
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@@ -2301,7 +2301,7 @@ static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *
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for (i = 1; i < array_size; ++i)
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{
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block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry,
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entry->name, true, i, 0);
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entry->name, true, i, true, 0);
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}
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return array_size;
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