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vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5200,38 +5200,33 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_count;
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unsigned int i, component_count;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (src->reg.type == VKD3DSPR_IMMCONST || dst->modifiers || src->modifiers)
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goto general_implementation;
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vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
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vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
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memset(&src_reg_info, 0, sizeof(src_reg_info));
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
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if (src->reg.type != VKD3DSPR_IMMCONST)
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
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if (!dst->modifiers && !src->modifiers && src->reg.type != VKD3DSPR_IMMCONST
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if (dst_reg_info.component_type != src_reg_info.component_type
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&& dst_reg_info.component_type == src_reg_info.component_type
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|| dst_reg_info.write_mask != src_reg_info.write_mask)
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&& dst_reg_info.write_mask == src_reg_info.write_mask
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goto general_implementation;
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&& vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
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if (vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
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{
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{
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
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vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
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return;
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}
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}
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else if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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|| dst_reg_info.component_type != src_reg_info.component_type
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if (component_count != 1 && component_count != VKD3D_VEC4_SIZE
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|| dst_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL
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&& dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL)
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|| src_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
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{
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{
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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else
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{
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type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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@ -5247,7 +5242,12 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
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type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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return;
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}
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}
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general_implementation:
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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}
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static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler,
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