vkd3d-shader/hlsl: Handle error expressions in binary expressions.

This commit is contained in:
Elizabeth Figura 2024-08-29 12:48:23 -05:00 committed by Henri Verbeet
parent d6052bc31b
commit c94aa5e03c
Notes: Henri Verbeet 2024-10-03 19:34:42 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1110

View File

@ -1972,6 +1972,12 @@ static struct hlsl_block *add_binary_expr_merge(struct hlsl_ctx *ctx, struct hls
hlsl_block_add_block(block1, block2);
destroy_block(block2);
if (arg1->data_type->class == HLSL_CLASS_ERROR || arg2->data_type->class == HLSL_CLASS_ERROR)
{
block1->value = ctx->error_instr;
return block1;
}
if (add_binary_expr(ctx, block1, op, arg1, arg2, loc) == NULL)
return NULL;