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vkd3d-shader: Explicitly initialize the parser status to VKD3D_OK.
That's already happening because all parsers are zero-initialized, but making it explicit is clearer.
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committed by
Henri Verbeet
parent
25719f93fa
commit
c8d95c2fe4
Notes:
Henri Verbeet
2025-11-20 18:36:47 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1813
@@ -729,6 +729,7 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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parser->location.source_name = source_name;
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parser->location.line = 1;
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parser->location.column = 0;
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parser->status = VKD3D_OK;
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}
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void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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